Files
UmaCardApplication/gui/hints_skills_view.py

259 lines
10 KiB
Python

"""
Skill Search View - Find cards by the skills they teach
"""
import tkinter as tk
from tkinter import ttk
import sys
import os
from PIL import Image, ImageTk
sys.path.insert(0, os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
from db.db_queries import get_all_unique_skills, get_cards_with_skill, get_card_by_id, get_hints, get_all_event_skills
from utils import resolve_image_path
from gui.theme import (
BG_DARK, BG_MEDIUM, BG_LIGHT, BG_HIGHLIGHT,
ACCENT_PRIMARY, ACCENT_SECONDARY, ACCENT_TERTIARY,
TEXT_PRIMARY, TEXT_SECONDARY, TEXT_MUTED,
FONT_HEADER, FONT_SUBHEADER, FONT_BODY, FONT_BODY_BOLD, FONT_SMALL,
create_card_frame, get_type_icon, create_styled_button
)
class SkillSearchFrame(ttk.Frame):
"""Frame for searching skills and finding cards that have them"""
def __init__(self, parent):
super().__init__(parent)
self.all_skills = []
self.icon_cache = {}
self.current_skill = None
self.create_widgets()
self.load_skills()
def create_widgets(self):
"""Create the skill search interface"""
# Main split container
main_pane = ttk.PanedWindow(self, orient=tk.HORIZONTAL)
main_pane.pack(fill=tk.BOTH, expand=True, padx=10, pady=10)
# === Left Panel: Skill List ===
left_frame = tk.Frame(main_pane, bg=BG_DARK, width=300)
main_pane.add(left_frame, weight=1)
# Search Header
header = tk.Frame(left_frame, bg=BG_DARK)
header.pack(fill=tk.X, pady=(0, 10))
tk.Label(header, text="🔍 Search Skills", font=FONT_HEADER,
bg=BG_DARK, fg=TEXT_PRIMARY).pack(side=tk.LEFT)
# Search Entry
self.search_var = tk.StringVar()
self.search_var.trace('w', self.filter_skills)
search_entry = ttk.Entry(left_frame, textvariable=self.search_var)
search_entry.pack(fill=tk.X, padx=(0, 5), pady=(0, 10))
# Skill Listbox
list_container = create_card_frame(left_frame)
list_container.pack(fill=tk.BOTH, expand=True)
scrollbar = ttk.Scrollbar(list_container, orient=tk.VERTICAL)
self.skill_listbox = tk.Listbox(list_container,
bg=BG_MEDIUM, fg=TEXT_SECONDARY,
selectbackground=ACCENT_PRIMARY,
selectforeground=TEXT_PRIMARY,
highlightthickness=0, bd=0,
font=FONT_BODY,
yscrollcommand=scrollbar.set)
scrollbar.config(command=self.skill_listbox.yview)
self.skill_listbox.pack(side=tk.LEFT, fill=tk.BOTH, expand=True, padx=2, pady=2)
scrollbar.pack(side=tk.RIGHT, fill=tk.Y)
self.skill_listbox.bind('<<ListboxSelect>>', self.on_skill_selected)
# === Right Panel: Results ===
right_frame = tk.Frame(main_pane, bg=BG_DARK)
main_pane.add(right_frame, weight=3)
# Search Row (Search + Filter)
search_frame = tk.Frame(right_frame, bg=BG_DARK)
search_frame.pack(fill=tk.X, padx=10, pady=10)
self.result_header = tk.Label(search_frame, text="Select a skill to see cards",
font=FONT_SUBHEADER, bg=BG_DARK, fg=ACCENT_PRIMARY)
self.result_header.pack(side=tk.LEFT)
# Owned Filter
self.owned_only_var = tk.BooleanVar(value=False)
self.owned_check = ttk.Checkbutton(search_frame, text="Show Owned Only",
variable=self.owned_only_var,
command=self.on_filter_changed)
self.owned_check.pack(side=tk.RIGHT, padx=10)
# Results Treeview
tree_frame = create_card_frame(right_frame)
tree_frame.pack(fill=tk.BOTH, expand=True, padx=10)
cols = ('owned', 'name', 'rarity', 'type', 'source', 'details')
self.tree = ttk.Treeview(tree_frame, columns=cols, show='tree headings',
style="Treeview")
self.tree.heading('#0', text='')
self.tree.heading('owned', text='')
self.tree.heading('name', text='Card Name')
self.tree.heading('rarity', text='Rarity')
self.tree.heading('type', text='Type')
self.tree.heading('source', text='Source')
self.tree.heading('details', text='Details')
self.tree.column('#0', width=50, anchor='center')
self.tree.column('owned', width=30, anchor='center')
self.tree.column('name', width=180)
self.tree.column('rarity', width=50, anchor='center')
self.tree.column('type', width=80, anchor='center')
self.tree.column('source', width=100)
self.tree.column('details', width=250)
vsb = ttk.Scrollbar(tree_frame, orient=tk.VERTICAL, command=self.tree.yview)
self.tree.configure(yscrollcommand=vsb.set)
self.tree.pack(side=tk.LEFT, fill=tk.BOTH, expand=True, padx=2, pady=2)
vsb.pack(side=tk.RIGHT, fill=tk.Y, pady=2)
# Stats footer
self.stats_label = tk.Label(right_frame, text="", font=FONT_SMALL,
bg=BG_DARK, fg=TEXT_MUTED)
self.stats_label.pack(anchor='e', pady=5, padx=10)
def load_skills(self):
"""Load all unique skills into listbox"""
skills_data = get_all_unique_skills()
# Store as list of (skill_name, is_golden) tuples
self.all_skills = skills_data
self.update_listbox(skills_data)
def update_listbox(self, items):
"""Update listbox content"""
self.skill_listbox.delete(0, tk.END)
for item in items:
if isinstance(item, tuple):
skill_name, is_golden = item
# Display with golden indicator
display_name = f"✨ GOLDEN {skill_name}" if is_golden else skill_name
self.skill_listbox.insert(tk.END, display_name)
else:
# Backward compatibility
self.skill_listbox.insert(tk.END, item)
def filter_skills(self, *args):
"""Filter skills based on search text"""
search = self.search_var.get().lower()
if not search:
self.update_listbox(self.all_skills)
return
# Filter skills - handle both tuple format and string format
filtered = []
for item in self.all_skills:
if isinstance(item, tuple):
skill_name, is_golden = item
if search in skill_name.lower() or (search == "golden" and is_golden):
filtered.append(item)
else:
if search in item.lower():
filtered.append(item)
self.update_listbox(filtered)
def on_filter_changed(self):
"""Handle filter checkbox change"""
if self.current_skill:
self.show_cards_for_skill(self.current_skill)
def on_skill_selected(self, event):
"""Handle skill selection from listbox"""
selection = self.skill_listbox.curselection()
if not selection:
return
display_name = self.skill_listbox.get(selection[0])
# Extract actual skill name (remove "✨ GOLDEN " prefix if present)
if display_name.startswith("✨ GOLDEN "):
skill_name = display_name.replace("✨ GOLDEN ", "", 1)
else:
skill_name = display_name
self.current_skill = skill_name
self.show_cards_for_skill(skill_name)
def show_cards_for_skill(self, skill_name):
"""Fetch and display cards with the selected skill"""
self.current_skill = skill_name
self.result_header.config(text=f"Cards with skill: {skill_name}")
# Clear tree
for item in self.tree.get_children():
self.tree.delete(item)
cards = get_cards_with_skill(skill_name)
owned_only = self.owned_only_var.get()
for card in cards:
if owned_only and not card.get('is_owned'):
continue
# Load Icon
card_id = card['card_id']
img = self.icon_cache.get(card_id)
if not img:
resolved_path = resolve_image_path(card['image_path'])
if resolved_path and os.path.exists(resolved_path):
try:
pil_img = Image.open(resolved_path)
pil_img.thumbnail((48, 48), Image.Resampling.LANCZOS)
img = ImageTk.PhotoImage(pil_img)
self.icon_cache[card_id] = img
except:
pass
# Handle both 'type' and 'card_type' keys for compatibility
card_type = card.get('type') or card.get('card_type') or 'Unknown'
type_display = f"{get_type_icon(card_type)} {card_type}"
owned_mark = "" if card.get('is_owned') else ""
# Highlight golden skills in source column
source = card.get('source', 'Event')
if card.get('is_gold', False):
source = f"✨ GOLDEN {source.replace('✨ GOLDEN ', '')}" # Ensure no double prefix
# Handle potential None values
card_name = card.get('name') or 'Unknown'
card_rarity = card.get('rarity') or 'Unknown'
card_details = card.get('details') or 'No details available'
values = (
owned_mark,
card_name,
card_rarity,
type_display,
source,
card_details
)
if img:
self.tree.insert('', tk.END, text='', image=img, values=values)
else:
self.tree.insert('', tk.END, text='?', values=values)
self.stats_label.config(text=f"Found {len(cards)} cards")
def set_card(self, card_id):
"""No longer responsive to card selection in this tab"""
pass