""" Skill Search View - Find cards by the skills they teach """ import tkinter as tk from tkinter import ttk import sys import os from PIL import Image, ImageTk sys.path.insert(0, os.path.dirname(os.path.dirname(os.path.abspath(__file__)))) from db.db_queries import get_all_unique_skills, get_cards_with_skill, get_card_by_id, get_hints, get_all_event_skills from utils import resolve_image_path from gui.theme import ( BG_DARK, BG_MEDIUM, BG_LIGHT, BG_HIGHLIGHT, ACCENT_PRIMARY, ACCENT_SECONDARY, ACCENT_TERTIARY, TEXT_PRIMARY, TEXT_SECONDARY, TEXT_MUTED, FONT_HEADER, FONT_SUBHEADER, FONT_BODY, FONT_BODY_BOLD, FONT_SMALL, create_card_frame, get_type_icon, create_styled_button ) class SkillSearchFrame(ttk.Frame): """Frame for searching skills and finding cards that have them""" def __init__(self, parent): super().__init__(parent) self.all_skills = [] self.icon_cache = {} self.create_widgets() self.load_skills() def create_widgets(self): """Create the skill search interface""" # Main split container main_pane = ttk.PanedWindow(self, orient=tk.HORIZONTAL) main_pane.pack(fill=tk.BOTH, expand=True, padx=10, pady=10) # === Left Panel: Skill List === left_frame = tk.Frame(main_pane, bg=BG_DARK, width=300) main_pane.add(left_frame, weight=1) # Search Header header = tk.Frame(left_frame, bg=BG_DARK) header.pack(fill=tk.X, pady=(0, 10)) tk.Label(header, text="🔍 Search Skills", font=FONT_HEADER, bg=BG_DARK, fg=TEXT_PRIMARY).pack(side=tk.LEFT) # Search Entry self.search_var = tk.StringVar() self.search_var.trace('w', self.filter_skills) search_entry = ttk.Entry(left_frame, textvariable=self.search_var) search_entry.pack(fill=tk.X, padx=(0, 5), pady=(0, 10)) # Skill Listbox list_container = create_card_frame(left_frame) list_container.pack(fill=tk.BOTH, expand=True) scrollbar = ttk.Scrollbar(list_container, orient=tk.VERTICAL) self.skill_listbox = tk.Listbox(list_container, bg=BG_MEDIUM, fg=TEXT_SECONDARY, selectbackground=ACCENT_PRIMARY, selectforeground=TEXT_PRIMARY, highlightthickness=0, bd=0, font=FONT_BODY, yscrollcommand=scrollbar.set) scrollbar.config(command=self.skill_listbox.yview) self.skill_listbox.pack(side=tk.LEFT, fill=tk.BOTH, expand=True, padx=2, pady=2) scrollbar.pack(side=tk.RIGHT, fill=tk.Y) self.skill_listbox.bind('<>', self.on_skill_selected) # === Right Panel: Results === right_frame = tk.Frame(main_pane, bg=BG_DARK) main_pane.add(right_frame, weight=3) # Result Header self.result_header = tk.Label(right_frame, text="Select a skill to see who has it", font=FONT_HEADER, bg=BG_DARK, fg=ACCENT_TERTIARY) self.result_header.pack(anchor='w', pady=(0, 15), padx=10) # Results Treeview tree_frame = create_card_frame(right_frame) tree_frame.pack(fill=tk.BOTH, expand=True, padx=10) cols = ('owned', 'name', 'rarity', 'type', 'source', 'details') self.tree = ttk.Treeview(tree_frame, columns=cols, show='tree headings', style="Treeview") self.tree.heading('#0', text='') self.tree.heading('owned', text='★') self.tree.heading('name', text='Card Name') self.tree.heading('rarity', text='Rarity') self.tree.heading('type', text='Type') self.tree.heading('source', text='Source') self.tree.heading('details', text='Details') self.tree.column('#0', width=50, anchor='center') self.tree.column('owned', width=30, anchor='center') self.tree.column('name', width=180) self.tree.column('rarity', width=50, anchor='center') self.tree.column('type', width=80, anchor='center') self.tree.column('source', width=100) self.tree.column('details', width=250) vsb = ttk.Scrollbar(tree_frame, orient=tk.VERTICAL, command=self.tree.yview) self.tree.configure(yscrollcommand=vsb.set) self.tree.pack(side=tk.LEFT, fill=tk.BOTH, expand=True, padx=2, pady=2) vsb.pack(side=tk.RIGHT, fill=tk.Y, pady=2) # Stats footer self.stats_label = tk.Label(right_frame, text="", font=FONT_SMALL, bg=BG_DARK, fg=TEXT_MUTED) self.stats_label.pack(anchor='e', pady=5, padx=10) def load_skills(self): """Load all unique skills into listbox""" self.all_skills = get_all_unique_skills() self.update_listbox(self.all_skills) def update_listbox(self, items): """Update listbox content""" self.skill_listbox.delete(0, tk.END) for item in items: self.skill_listbox.insert(tk.END, item) def filter_skills(self, *args): """Filter skills based on search text""" search = self.search_var.get().lower() if not search: self.update_listbox(self.all_skills) return filtered = [s for s in self.all_skills if search in s.lower()] self.update_listbox(filtered) def on_skill_selected(self, event): """Handle skill selection""" selection = self.skill_listbox.curselection() if not selection: return skill_name = self.skill_listbox.get(selection[0]) self.show_cards_for_skill(skill_name) def show_cards_for_skill(self, skill_name): """Fetch and display cards with the selected skill""" self.result_header.config(text=f"Cards with skill: {skill_name}") # Clear tree for item in self.tree.get_children(): self.tree.delete(item) cards = get_cards_with_skill(skill_name) for card in cards: # Load Icon card_id = card['card_id'] img = self.icon_cache.get(card_id) if not img: resolved_path = resolve_image_path(card['image_path']) if resolved_path and os.path.exists(resolved_path): try: pil_img = Image.open(resolved_path) pil_img.thumbnail((32, 32), Image.Resampling.LANCZOS) img = ImageTk.PhotoImage(pil_img) self.icon_cache[card_id] = img except: pass type_display = f"{get_type_icon(card['type'])} {card['type']}" owned_mark = "★" if card.get('is_owned') else "" values = ( owned_mark, card['name'], card['rarity'], type_display, card['source'], card['details'] ) if img: self.tree.insert('', tk.END, text='', image=img, values=values) else: self.tree.insert('', tk.END, text='?', values=values) self.stats_label.config(text=f"Found {len(cards)} cards") def set_card(self, card_id): """No longer responsive to card selection in this tab""" pass