feat: Introduce db_queries for card data, migrations, and updates, and effects_view and theme for GUI components.

This commit is contained in:
kiyreload27
2026-01-02 02:34:34 +00:00
parent 6e2fe461ae
commit ebc0f132db
3 changed files with 154 additions and 259 deletions

View File

@@ -1,298 +1,139 @@
"""
Effects View - Display support effects at all levels with interactive slider
Effects Search View - Search for effects across all owned cards
"""
import tkinter as tk
from tkinter import ttk, messagebox
import sys
import os
import re
sys.path.insert(0, os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
from db.db_queries import get_all_effects, get_effects_at_level, get_unique_effect_names, get_card_by_id
from db.db_queries import search_owned_effects
from gui.theme import (
BG_DARK, BG_MEDIUM, BG_LIGHT, BG_HIGHLIGHT,
ACCENT_PRIMARY, ACCENT_SECONDARY, ACCENT_SUCCESS, ACCENT_TERTIARY,
TEXT_PRIMARY, TEXT_SECONDARY, TEXT_MUTED,
FONT_HEADER, FONT_SUBHEADER, FONT_BODY, FONT_BODY_BOLD, FONT_SMALL, FONT_MONO,
create_styled_button, create_styled_text, create_card_frame,
EFFECT_DESCRIPTIONS
FONT_HEADER, FONT_SUBHEADER, FONT_BODY, FONT_BODY_BOLD, FONT_SMALL,
create_styled_button, create_styled_entry
)
from utils import resolve_image_path
class EffectsFrame(ttk.Frame):
"""Frame for viewing support effects at different levels"""
"""Frame for searching effects across owned cards"""
def __init__(self, parent):
super().__init__(parent)
self.current_card_id = None
self.current_card_name = None
self.max_level = 50
self.create_widgets()
def create_widgets(self):
"""Create the effects view interface"""
# Header
"""Create the effects search interface"""
# Header / Search Bar
header_frame = tk.Frame(self, bg=BG_DARK)
header_frame.pack(fill=tk.X, padx=20, pady=15)
self.card_label = tk.Label(header_frame, text="📊 Select a card from the Card List tab",
font=FONT_HEADER, bg=BG_DARK, fg=ACCENT_PRIMARY)
self.card_label.pack(side=tk.LEFT)
# Search container
search_container = tk.Frame(header_frame, bg=BG_DARK)
search_container.pack(fill=tk.X)
# Legend Button
legend_btn = create_styled_button(header_frame, text="❓ Legend",
command=self.show_legend, style_type='default')
legend_btn.config(font=FONT_SMALL, padx=10, pady=4)
legend_btn.pack(side=tk.RIGHT)
tk.Label(search_container, text="🔍 Search Effect:",
font=FONT_HEADER, bg=BG_DARK, fg=TEXT_PRIMARY).pack(side=tk.LEFT, padx=(0, 10))
# Level control frame
control_frame = tk.Frame(self, bg=BG_MEDIUM, padx=15, pady=12)
control_frame.pack(fill=tk.X, padx=20)
self.search_var = tk.StringVar()
self.search_entry = create_styled_entry(search_container, textvariable=self.search_var)
self.search_entry.pack(side=tk.LEFT, fill=tk.X, expand=True, padx=(0, 10))
self.search_entry.bind('<Return>', lambda e: self.perform_search())
# Level label
tk.Label(control_frame, text="Level:", font=FONT_BODY,
bg=BG_MEDIUM, fg=TEXT_SECONDARY).pack(side=tk.LEFT)
search_btn = create_styled_button(search_container, text="Search",
command=self.perform_search, style_type='primary')
search_btn.pack(side=tk.LEFT)
# Level display with increment/decrement buttons
level_ctrl = tk.Frame(control_frame, bg=BG_MEDIUM)
level_ctrl.pack(side=tk.LEFT, padx=15)
# Example/Help text
help_frame = tk.Frame(header_frame, bg=BG_DARK)
help_frame.pack(fill=tk.X, pady=(5, 0))
tk.Label(help_frame, text="Examples: Friendship, Motivation, Race Bonus, Skill Pt",
font=FONT_SMALL, bg=BG_DARK, fg=TEXT_MUTED).pack(side=tk.LEFT)
# Results Area
results_frame = ttk.LabelFrame(self, text=" Search Results (Owned Cards) ", padding=10)
results_frame.pack(fill=tk.BOTH, expand=True, padx=20, pady=(0, 20))
# Decrement button
dec_btn = tk.Button(level_ctrl, text="", font=FONT_HEADER,
bg=BG_LIGHT, fg=TEXT_PRIMARY, bd=0, width=2,
activebackground=BG_HIGHLIGHT, cursor='hand2',
command=self.decrement_level)
dec_btn.pack(side=tk.LEFT)
# Treeview
columns = ('card', 'level', 'current_value', 'effect_name')
self.tree = ttk.Treeview(results_frame, columns=columns, show='headings', selectmode='browse')
self.level_var = tk.IntVar(value=50)
self.level_display = tk.Label(level_ctrl, text="50", width=4, font=FONT_HEADER,
bg=BG_LIGHT, fg=ACCENT_PRIMARY, padx=10)
self.level_display.pack(side=tk.LEFT, padx=2)
self.tree.heading('card', text='Card Name', anchor='w')
self.tree.heading('level', text='Level', anchor='center')
self.tree.heading('current_value', text='Value', anchor='center')
self.tree.heading('effect_name', text='Effect Name', anchor='w')
# Increment button
inc_btn = tk.Button(level_ctrl, text="+", font=FONT_HEADER,
bg=BG_LIGHT, fg=TEXT_PRIMARY, bd=0, width=2,
activebackground=BG_HIGHLIGHT, cursor='hand2',
command=self.increment_level)
inc_btn.pack(side=tk.LEFT)
self.tree.column('card', width=250)
self.tree.column('level', width=60, anchor='center')
self.tree.column('current_value', width=80, anchor='center')
self.tree.column('effect_name', width=150)
# Quick level buttons
button_frame = tk.Frame(control_frame, bg=BG_MEDIUM)
button_frame.pack(side=tk.LEFT, padx=25)
scrollbar = ttk.Scrollbar(results_frame, orient=tk.VERTICAL, command=self.tree.yview)
self.tree.configure(yscrollcommand=scrollbar.set)
quick_levels = [25, 30, 35, 40, 45, 50]
for lvl in quick_levels:
btn = create_styled_button(button_frame, text=f"Lv{lvl}",
command=lambda l=lvl: self.set_level(l),
style_type='default')
btn.config(width=5, font=FONT_SMALL, padx=6, pady=3)
btn.pack(side=tk.LEFT, padx=3)
# Main content area
content_frame = tk.Frame(self, bg=BG_DARK)
content_frame.pack(fill=tk.BOTH, expand=True, padx=20, pady=15)
# Left: Current level effects
left_frame = ttk.LabelFrame(content_frame, text=" Current Level Effects ", padding=12)
left_frame.pack(side=tk.LEFT, fill=tk.BOTH, expand=True, padx=(0, 10))
self.current_effects = create_styled_text(left_frame, height=15)
self.current_effects.pack(fill=tk.BOTH, expand=True)
self.current_effects.config(state=tk.DISABLED)
# Right: Effect progression table
right_frame = ttk.LabelFrame(content_frame, text=" Effect Progression ", padding=12)
right_frame.pack(side=tk.RIGHT, fill=tk.BOTH, expand=True)
# Treeview for effect table
columns = ('effect', 'lv1', 'lv25', 'lv40', 'lv50')
self.effects_tree = ttk.Treeview(right_frame, columns=columns, show='headings', height=12)
self.effects_tree.heading('effect', text='Effect', anchor='w')
self.effects_tree.column('effect', width=140, minwidth=120)
for col in columns[1:]:
level = col.replace('lv', 'Lv ')
self.effects_tree.heading(col, text=level)
self.effects_tree.column(col, width=65, anchor='center')
scrollbar = ttk.Scrollbar(right_frame, orient=tk.VERTICAL, command=self.effects_tree.yview)
self.effects_tree.configure(yscrollcommand=scrollbar.set)
self.effects_tree.pack(side=tk.LEFT, fill=tk.BOTH, expand=True)
self.tree.pack(side=tk.LEFT, fill=tk.BOTH, expand=True)
scrollbar.pack(side=tk.RIGHT, fill=tk.Y)
def show_legend(self):
"""Show effect explanations"""
legend = {
"Friendship Bonus": "Increases stats gained when training with this support card during Friendship Training (orange aura).",
"Motivation Bonus": "Increases stats gained based on your Uma's motivation level.",
"Specialty Rate": "Increases the chance of this card appearing in its specialty training.",
"Training Bonus": "Flat percentage increase to stats gained in training where this card is present.",
"Initial Bond": "Starting gauge value for this card.",
"Race Bonus": "Increases stats gained from racing.",
"Fan Count Bonus": "Increases fans gained from racing.",
"Skill Pt Bonus": "Bonus skill points gained when training with this card.",
"Hint Lv": "Starting level of skills taught by this card's hints.",
"Hint Rate": "Increases chance of getting a hint event."
}
text = "📖 Effect Explanations:\n\n"
for name, desc in legend.items():
text += f"{name}:\n {desc}\n\n"
messagebox.showinfo("Effect Legend", text)
# Status Label
self.status_label = tk.Label(results_frame, text="", bg=BG_MEDIUM, fg=TEXT_SECONDARY, font=FONT_SMALL)
self.status_label.pack(side=tk.BOTTOM, fill=tk.X, pady=(5, 0))
def parse_value(self, value_str):
"""Parse effect value string to float for sorting"""
try:
# Extract number from string (e.g. "20%" -> 20, "+15" -> 15)
# Remove non-numeric characters except . and -
clean = re.sub(r'[^\d.-]', '', str(value_str))
return float(clean)
except:
return -999999.0 # Sort to bottom if invalid
def perform_search(self):
"""Execute search and update results"""
term = self.search_var.get().strip()
if not term:
messagebox.showwarning("Search", "Please enter a search term")
return
# clear current
for item in self.tree.get_children():
self.tree.delete(item)
# Query DB
results = search_owned_effects(term)
if not results:
self.status_label.config(text="No matching effects found among owned cards.")
return
# Process and Sort
# Row: (card_id, card_name, image_path, effect_name, effect_value, level)
processed_results = []
for r in results:
val_num = self.parse_value(r[4])
processed_results.append({
'data': r,
'sort_val': val_num
})
# Sort by value descending
processed_results.sort(key=lambda x: x['sort_val'], reverse=True)
# Populate Tree
for item in processed_results:
r = item['data']
#Columns: card, level, current_value, effect_name
values = (r[1], f"Lv {r[5]}", r[4], r[3])
self.tree.insert('', tk.END, values=values)
self.status_label.config(text=f"Found {len(processed_results)} owned cards with matching effects.")
# Compatibility methods for main_window integration (empty as we don't need them anymore)
def set_card(self, card_id):
"""Load a card's effects"""
self.current_card_id = card_id
# Get card info for max level
card = get_card_by_id(card_id)
if card:
self.current_card_name = card[1]
self.max_level = card[4]
if self.level_var.get() > self.max_level:
self.level_var.set(self.max_level)
self.level_display.config(text=str(self.max_level))
self.card_label.config(text=f"📊 {self.current_card_name}")
# Update displays
self.update_current_effects()
self.update_progression_table()
def set_level(self, level):
"""Set level from quick button"""
if level <= self.max_level:
self.level_var.set(level)
self.level_display.config(text=str(level))
self.update_current_effects()
def increment_level(self):
"""Increase level by 1"""
current = self.level_var.get()
if current < self.max_level:
self.set_level(current + 1)
def decrement_level(self):
"""Decrease level by 1"""
current = self.level_var.get()
if current > 1:
self.set_level(current - 1)
def update_current_effects(self):
"""Update the current level effects display"""
self.current_effects.config(state=tk.NORMAL)
self.current_effects.delete('1.0', tk.END)
# Configure tags
self.current_effects.tag_configure('header', font=FONT_SUBHEADER, foreground=ACCENT_PRIMARY)
self.current_effects.tag_configure('highlight', foreground=ACCENT_SUCCESS)
self.current_effects.tag_configure('effect_name', foreground=TEXT_SECONDARY)
self.current_effects.tag_configure('effect_value', foreground=TEXT_PRIMARY, font=FONT_BODY_BOLD)
self.current_effects.tag_configure('effect_tooltip', underline=False)
if not self.current_card_id:
self.current_effects.insert(tk.END, "No card selected\n\n", 'effect_name')
self.current_effects.insert(tk.END, "Select a card from the Card List tab to view its effects.", 'effect_name')
self.current_effects.config(state=tk.DISABLED)
return
level = self.level_var.get()
effects = get_effects_at_level(self.current_card_id, level)
self.current_effects.insert(tk.END, f"━━━ Level {level} ━━━\n\n", 'header')
if effects:
for name, value in effects:
# Highlight high values
prefix = ""
if '%' in str(value):
try:
num = int(str(value).replace('%', '').replace('+', ''))
if num >= 20:
prefix = ""
except:
pass
if prefix:
self.current_effects.insert(tk.END, prefix, 'highlight')
# Insert effect name with tooltip tag
tag_name = f"tooltip_{name.replace(' ', '_')}"
self.current_effects.insert(tk.END, f"{name}: ", ('effect_name', tag_name))
# Bind tooltip events
self.current_effects.tag_bind(tag_name, "<Enter>", lambda e, n=name: self.show_effect_tooltip(e, n))
self.current_effects.tag_bind(tag_name, "<Leave>", self.hide_effect_tooltip)
self.current_effects.insert(tk.END, f"{value}\n", 'effect_value')
else:
self.current_effects.insert(tk.END, "No effect data available for this level.\n\n", 'effect_name')
self.current_effects.insert(tk.END, "Try selecting: Lv 1, 25, 40, or 50", 'effect_name')
self.current_effects.config(state=tk.DISABLED)
pass
def show_effect_tooltip(self, event, effect_name):
"""Show tooltip for effect"""
if effect_name in EFFECT_DESCRIPTIONS:
text = EFFECT_DESCRIPTIONS[effect_name]
x = event.x_root + 15
y = event.y_root + 10
# Close existing if any
self.hide_effect_tooltip(None)
self.tooltip_window = tk.Toplevel(self)
self.tooltip_window.wm_overrideredirect(True)
self.tooltip_window.wm_geometry(f"+{x}+{y}")
label = tk.Label(self.tooltip_window, text=text, justify=tk.LEFT,
background=BG_LIGHT, foreground=TEXT_PRIMARY,
relief=tk.SOLID, borderwidth=1, font=FONT_SMALL,
padx=10, pady=5, wraplength=250)
label.pack()
def hide_effect_tooltip(self, event):
"""Hide tooltip"""
if hasattr(self, 'tooltip_window') and self.tooltip_window:
self.tooltip_window.destroy()
self.tooltip_window = None
def update_progression_table(self):
"""Update the effect progression table"""
self.effects_tree.delete(*self.effects_tree.get_children())
if not self.current_card_id:
return
# Get all effects
all_effects = get_all_effects(self.current_card_id)
# Organize by effect name
effect_by_level = {}
for level, effect_name, effect_value in all_effects:
if effect_name not in effect_by_level:
effect_by_level[effect_name] = {}
effect_by_level[effect_name][level] = effect_value
# Key levels for the table
key_levels = [1, 25, 40, 50]
# Add rows
for effect_name, levels in sorted(effect_by_level.items()):
row = [effect_name]
for lvl in key_levels:
# Find closest level we have data for
value = levels.get(lvl, '')
if not value:
# Try to find nearest
for l in sorted(levels.keys()):
if l <= lvl:
value = levels[l]
row.append(value)
self.effects_tree.insert('', tk.END, values=row)