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547
gui/deck_builder.py
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547
gui/deck_builder.py
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"""
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Deck Builder Frame
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Build decks with 6 cards and view combined effects with breakdown
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"""
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import tkinter as tk
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from tkinter import ttk, messagebox
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import sys
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import os
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from PIL import Image, ImageTk
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sys.path.insert(0, os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
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from db.db_queries import (
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get_all_cards, get_all_decks, create_deck, delete_deck,
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add_card_to_deck, remove_card_from_deck, get_deck_cards,
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get_effects_at_level
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)
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from utils import resolve_image_path
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from gui.theme import (
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BG_DARK, BG_DARKEST, BG_MEDIUM, BG_LIGHT, BG_HIGHLIGHT,
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ACCENT_PRIMARY, ACCENT_SECONDARY, ACCENT_SUCCESS, ACCENT_ERROR,
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TEXT_PRIMARY, TEXT_SECONDARY, TEXT_MUTED,
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FONT_HEADER, FONT_SUBHEADER, FONT_BODY, FONT_BODY_BOLD, FONT_SMALL, FONT_TINY,
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TYPE_COLORS, get_type_color, get_type_icon,
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create_styled_button, create_styled_text, create_card_frame
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)
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class CardSlot(tk.Frame):
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"""Visual component for a single card slot"""
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def __init__(self, parent, index, remove_callback, level_callback):
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super().__init__(parent, bg=BG_MEDIUM, highlightthickness=2, highlightbackground=BG_LIGHT)
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self.index = index
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self.remove_callback = remove_callback
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self.level_callback = level_callback
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self.image_ref = None # Keep reference to prevent GC
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self.setup_ui()
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def setup_ui(self):
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# Configure grid weight
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self.columnconfigure(1, weight=1)
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# Slot number indicator
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slot_label = tk.Label(self, text=f"#{self.index + 1}", font=FONT_TINY,
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bg=BG_LIGHT, fg=TEXT_MUTED, padx=4, pady=2)
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slot_label.place(x=2, y=2)
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# Image Area (Left)
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self.image_label = tk.Label(self, bg=BG_MEDIUM, text="📭", fg=TEXT_MUTED,
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font=('Segoe UI', 20))
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self.image_label.grid(row=0, column=0, rowspan=3, padx=8, pady=8)
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# Details Area (Right)
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self.name_label = tk.Label(self, text="Empty Slot", bg=BG_MEDIUM, fg=TEXT_MUTED,
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font=FONT_BODY_BOLD, anchor='w', wraplength=130)
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self.name_label.grid(row=0, column=1, sticky='w', padx=8, pady=(10, 0))
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self.meta_label = tk.Label(self, text="", bg=BG_MEDIUM, fg=TEXT_MUTED,
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font=FONT_SMALL, anchor='w')
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self.meta_label.grid(row=1, column=1, sticky='w', padx=8)
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# Controls (Bottom Right)
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ctrl_frame = tk.Frame(self, bg=BG_MEDIUM)
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ctrl_frame.grid(row=2, column=1, sticky='ew', padx=8, pady=8)
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# Level Selector
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tk.Label(ctrl_frame, text="Lv:", bg=BG_MEDIUM, fg=TEXT_MUTED,
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font=FONT_SMALL).pack(side=tk.LEFT)
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self.level_var = tk.StringVar(value="50")
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self.level_combo = ttk.Combobox(ctrl_frame, textvariable=self.level_var,
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values=[], width=4, state='readonly')
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self.level_combo.pack(side=tk.LEFT, padx=4)
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self.level_combo.bind('<<ComboboxSelected>>', self._on_level_change)
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# Remove Button
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self.remove_btn = tk.Button(ctrl_frame, text="✕", bg=BG_LIGHT, fg=ACCENT_ERROR,
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bd=0, font=FONT_BODY_BOLD, width=2,
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activebackground=ACCENT_ERROR, activeforeground=TEXT_PRIMARY,
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cursor='hand2',
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command=lambda: self.remove_callback(self.index))
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self.remove_btn.pack(side=tk.RIGHT)
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# Hide controls initially
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self.toggle_controls(False)
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def toggle_controls(self, visible):
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state = 'normal' if visible else 'disabled'
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self.level_combo.config(state='readonly' if visible else 'disabled')
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if not visible:
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self.remove_btn.pack_forget()
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else:
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self.remove_btn.pack(side=tk.RIGHT)
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def set_card(self, card_data):
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"""Set card data: (id, name, rarity, type, image_path, level)"""
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if not card_data:
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self.reset()
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return
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card_id, name, rarity, card_type, image_path, level = card_data
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# Calculate valid levels based on rarity
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if rarity == 'SSR':
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valid_levels = [50, 45, 40, 35, 30]
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max_lvl = 50
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elif rarity == 'SR':
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valid_levels = [45, 40, 35, 30, 25]
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max_lvl = 45
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else: # R
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valid_levels = [40, 35, 30, 25, 20]
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max_lvl = 40
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self.level_combo['values'] = [str(l) for l in valid_levels]
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# Snap level to valid value if not present (e.g. old data)
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if level not in valid_levels:
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level = max_lvl
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# Update styling based on type
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color = get_type_color(card_type)
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type_icon = get_type_icon(card_type)
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self.name_label.config(text=name, fg=TEXT_PRIMARY)
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self.meta_label.config(text=f"{type_icon} {rarity} │ {card_type}", fg=color)
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self.level_var.set(str(level))
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# Update border color based on rarity
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rarity_borders = {'SSR': '#ffd700', 'SR': '#c0c0c0', 'R': '#cd853f'}
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self.config(highlightbackground=rarity_borders.get(rarity, BG_LIGHT))
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# Load Image
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self._load_image(image_path)
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self.toggle_controls(True)
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def reset(self):
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self.name_label.config(text="Empty Slot", fg=TEXT_MUTED)
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self.meta_label.config(text="Click a card to add")
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self.image_label.config(image='', text="📭", font=('Segoe UI', 20))
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self.config(highlightbackground=BG_LIGHT)
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self.image_ref = None
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self.toggle_controls(False)
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def _load_image(self, path):
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resolved_path = resolve_image_path(path)
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if resolved_path and os.path.exists(resolved_path):
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try:
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pil_img = Image.open(resolved_path)
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pil_img.thumbnail((65, 65), Image.Resampling.LANCZOS)
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self.image_ref = ImageTk.PhotoImage(pil_img)
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self.image_label.config(image=self.image_ref, text='')
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except Exception as e:
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print(f"Failed to load image: {e}")
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self.image_label.config(image='', text="⚠️")
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else:
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self.image_label.config(image='', text="🖼️")
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def _on_level_change(self, event):
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self.level_callback(self.index, int(self.level_var.get()))
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class DeckBuilderFrame(ttk.Frame):
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"""Deck builder with combined effects breakdown"""
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def __init__(self, parent):
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super().__init__(parent)
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self.current_deck_id = None
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self.deck_slots = [None] * 6 # 6 card slots
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self.setup_ui()
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self.refresh_decks()
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def setup_ui(self):
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# Main container with split view
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main_split = ttk.PanedWindow(self, orient=tk.HORIZONTAL)
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main_split.pack(fill=tk.BOTH, expand=True, padx=10, pady=10)
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# === Left Panel: Card Browser ===
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left_panel = ttk.Frame(main_split)
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main_split.add(left_panel, weight=1)
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# Header
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header = tk.Frame(left_panel, bg=BG_DARK)
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header.pack(fill=tk.X, pady=(0, 10))
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tk.Label(header, text="📋 Available Cards", font=FONT_SUBHEADER,
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bg=BG_DARK, fg=TEXT_PRIMARY).pack(side=tk.LEFT)
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# Filters
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filter_frame = tk.Frame(left_panel, bg=BG_DARK)
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filter_frame.pack(fill=tk.X, pady=(0, 8))
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# Filters - Initialize vars FIRST
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self.type_var = tk.StringVar(value="All")
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self.owned_only_var = tk.BooleanVar(value=False)
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self.search_var = tk.StringVar()
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# Search Entry
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self.search_entry = ttk.Entry(filter_frame, textvariable=self.search_var, width=18)
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self.search_entry.pack(side=tk.LEFT, fill=tk.X, expand=True, padx=(0, 8))
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# Placeholder behavior (before trace)
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self.search_entry.insert(0, "Search...")
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self.search_entry.config(foreground=TEXT_MUTED)
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self.search_entry.bind('<FocusIn>', self._on_search_focus_in)
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self.search_entry.bind('<FocusOut>', self._on_search_focus_out)
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# Add trace AFTER placeholder is set
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self.search_var.trace('w', lambda *args: self.filter_cards())
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types = ["All", "Speed", "Stamina", "Power", "Guts", "Wisdom", "Friend", "Group"]
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type_combo = ttk.Combobox(filter_frame, textvariable=self.type_var,
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values=types, width=9, state='readonly')
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type_combo.pack(side=tk.LEFT)
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type_combo.bind('<<ComboboxSelected>>', lambda e: self.filter_cards())
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ttk.Checkbutton(filter_frame, text="Owned", variable=self.owned_only_var,
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command=self.filter_cards).pack(side=tk.LEFT, padx=8)
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# Card List
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list_frame = tk.Frame(left_panel, bg=BG_DARK)
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list_frame.pack(fill=tk.BOTH, expand=True)
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self.card_tree = ttk.Treeview(list_frame, columns=('name', 'rarity', 'type'),
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show='tree headings', style="DeckList.Treeview")
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self.card_tree.heading('#0', text='')
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self.card_tree.column('#0', width=45, anchor='center')
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self.card_tree.heading('name', text='Name')
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self.card_tree.heading('rarity', text='Rarity')
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self.card_tree.heading('type', text='Type')
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self.card_tree.column('name', width=130)
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self.card_tree.column('rarity', width=45, anchor='center')
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self.card_tree.column('type', width=65, anchor='center')
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scrollbar = ttk.Scrollbar(list_frame, orient=tk.VERTICAL, command=self.card_tree.yview)
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self.card_tree.configure(yscrollcommand=scrollbar.set)
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self.card_tree.pack(side=tk.LEFT, fill=tk.BOTH, expand=True)
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scrollbar.pack(side=tk.RIGHT, fill=tk.Y)
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# Double-click to add
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self.card_tree.bind('<Double-1>', lambda e: self.add_selected_to_deck())
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# Add Button
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add_btn = create_styled_button(left_panel, text="➕ Add to Deck",
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command=self.add_selected_to_deck,
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style_type='accent')
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add_btn.pack(fill=tk.X, pady=10)
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# === Right Panel: Deck & Stats ===
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right_panel = ttk.Frame(main_split)
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main_split.add(right_panel, weight=2)
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# Deck Controls
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deck_ctrl = tk.Frame(right_panel, bg=BG_DARK)
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deck_ctrl.pack(fill=tk.X, pady=(0, 15))
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tk.Label(deck_ctrl, text="🎴 Current Deck:", font=FONT_BODY,
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bg=BG_DARK, fg=TEXT_SECONDARY).pack(side=tk.LEFT)
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self.deck_combo = ttk.Combobox(deck_ctrl, width=25, state='readonly')
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self.deck_combo.pack(side=tk.LEFT, padx=10)
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self.deck_combo.bind('<<ComboboxSelected>>', self.on_deck_selected)
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ttk.Button(deck_ctrl, text="+ New", command=self.create_new_deck,
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style='Small.TButton').pack(side=tk.LEFT, padx=5)
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ttk.Button(deck_ctrl, text="🗑️ Delete", command=self.delete_current_deck,
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style='Small.TButton').pack(side=tk.LEFT)
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# Card count indicator
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self.deck_count_label = tk.Label(deck_ctrl, text="0/6 cards",
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font=FONT_SMALL, bg=BG_DARK, fg=ACCENT_PRIMARY)
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self.deck_count_label.pack(side=tk.LEFT, padx=15)
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# Deck Grid (3x2)
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self.slots_frame = tk.Frame(right_panel, bg=BG_DARK)
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self.slots_frame.pack(fill=tk.X)
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self.card_slots = []
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for i in range(6):
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slot = CardSlot(self.slots_frame, i, self.remove_from_slot, self.on_slot_level_changed)
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r, c = divmod(i, 3)
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slot.grid(row=r, column=c, padx=6, pady=6, sticky='nsew')
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self.slots_frame.columnconfigure(c, weight=1)
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self.card_slots.append(slot)
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# Stats / Effects Area
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effects_header = tk.Frame(right_panel, bg=BG_DARK)
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effects_header.pack(fill=tk.X, pady=(20, 10))
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tk.Label(effects_header, text="📊 Combined Effects Breakdown",
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font=FONT_SUBHEADER, bg=BG_DARK, fg=TEXT_PRIMARY).pack(side=tk.LEFT)
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effects_frame = create_card_frame(right_panel)
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effects_frame.pack(fill=tk.BOTH, expand=True)
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self.effects_tree = ttk.Treeview(effects_frame,
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columns=('effect', 'total', 'c1', 'c2', 'c3', 'c4', 'c5', 'c6'),
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show='headings', height=8)
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self.effects_tree.heading('effect', text='Effect')
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self.effects_tree.heading('total', text='TOTAL')
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self.effects_tree.column('effect', width=140)
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self.effects_tree.column('total', width=60, anchor='center')
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for i in range(1, 7):
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self.effects_tree.heading(f'c{i}', text=f'#{i}')
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self.effects_tree.column(f'c{i}', width=45, anchor='center')
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vsb = ttk.Scrollbar(effects_frame, orient=tk.VERTICAL, command=self.effects_tree.yview)
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self.effects_tree.configure(yscrollcommand=vsb.set)
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self.effects_tree.pack(side=tk.LEFT, fill=tk.BOTH, expand=True, padx=2, pady=2)
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vsb.pack(side=tk.RIGHT, fill=tk.Y, pady=2)
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# Unique Effects Area
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unique_header = tk.Frame(right_panel, bg=BG_DARK)
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unique_header.pack(fill=tk.X, pady=(15, 8))
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tk.Label(unique_header, text="✨ Unique Effects", font=FONT_BODY_BOLD,
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bg=BG_DARK, fg=ACCENT_SECONDARY).pack(side=tk.LEFT)
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unique_frame = create_card_frame(right_panel)
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unique_frame.pack(fill=tk.X)
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self.unique_text = create_styled_text(unique_frame, height=5)
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self.unique_text.pack(fill=tk.BOTH, expand=True, padx=2, pady=2)
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self.unique_text.config(state=tk.DISABLED)
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self.icon_cache = {}
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self.filter_cards()
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# Helper methods for placeholder
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def _on_search_focus_in(self, event):
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"""Clear placeholder on focus"""
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if self.search_entry.get() == "Search...":
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self.search_entry.delete(0, tk.END)
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self.search_entry.config(foreground=TEXT_PRIMARY)
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def _on_search_focus_out(self, event):
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"""Show placeholder if empty"""
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if not self.search_entry.get():
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self.search_entry.insert(0, "Search...")
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self.search_entry.config(foreground=TEXT_MUTED)
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# --- Logic Methods ---
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def filter_cards(self):
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for item in self.card_tree.get_children():
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self.card_tree.delete(item)
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type_filter = self.type_var.get() if self.type_var.get() != "All" else None
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# Ignore placeholder
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search_text = self.search_var.get()
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search = search_text if search_text and search_text != "Search..." else None
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owned_only = self.owned_only_var.get()
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cards = get_all_cards(type_filter=type_filter, search_term=search, owned_only=owned_only)
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for card in cards:
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card_id, name, rarity, card_type, max_level, image_path, is_owned, owned_level = card
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# Load Icon
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img = self.icon_cache.get(card_id)
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resolved_path = resolve_image_path(image_path)
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if not img and resolved_path and os.path.exists(resolved_path):
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try:
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pil_img = Image.open(resolved_path)
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pil_img.thumbnail((32, 32), Image.Resampling.LANCZOS)
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img = ImageTk.PhotoImage(pil_img)
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self.icon_cache[card_id] = img
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except:
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pass
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type_icon = get_type_icon(card_type)
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if img:
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self.card_tree.insert('', tk.END, text='', image=img,
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values=(name, rarity, f"{type_icon}"), iid=str(card_id))
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else:
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self.card_tree.insert('', tk.END, text='?',
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values=(name, rarity, f"{type_icon}"), iid=str(card_id))
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def refresh_decks(self):
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decks = get_all_decks()
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self.deck_combo['values'] = [f"{d[0]}: {d[1]}" for d in decks]
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if decks and not self.current_deck_id:
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self.deck_combo.current(0)
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self.on_deck_selected(None)
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def on_deck_selected(self, event):
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selection = self.deck_combo.get()
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if selection:
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self.current_deck_id = int(selection.split(':')[0])
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self.load_deck()
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def load_deck(self):
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if not self.current_deck_id:
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return
|
||||
|
||||
# Reset visual slots
|
||||
for s in self.card_slots:
|
||||
s.reset()
|
||||
self.deck_slots = [None] * 6
|
||||
|
||||
# Load from DB
|
||||
deck_cards = get_deck_cards(self.current_deck_id)
|
||||
|
||||
for card in deck_cards:
|
||||
slot_pos, level, card_id, name, rarity, card_type, image_path = card
|
||||
if 0 <= slot_pos < 6:
|
||||
self.deck_slots[slot_pos] = card_id
|
||||
self.card_slots[slot_pos].set_card((card_id, name, rarity, card_type, image_path, level))
|
||||
|
||||
self.update_deck_count()
|
||||
self.update_effects_breakdown()
|
||||
|
||||
def create_new_deck(self):
|
||||
name = tk.simpledialog.askstring("New Deck", "Enter deck name:")
|
||||
if name:
|
||||
deck_id = create_deck(name)
|
||||
self.current_deck_id = deck_id
|
||||
self.refresh_decks()
|
||||
self.deck_combo.set(f"{deck_id}: {name}")
|
||||
self.load_deck()
|
||||
|
||||
def delete_current_deck(self):
|
||||
if self.current_deck_id:
|
||||
if messagebox.askyesno("Delete Deck", "Are you sure you want to delete this deck?"):
|
||||
delete_deck(self.current_deck_id)
|
||||
self.current_deck_id = None
|
||||
self.deck_combo.set('')
|
||||
self.refresh_decks()
|
||||
self.load_deck()
|
||||
|
||||
def add_selected_to_deck(self):
|
||||
if not self.current_deck_id:
|
||||
messagebox.showwarning("No Deck", "Select or create a deck first.")
|
||||
return
|
||||
|
||||
selection = self.card_tree.selection()
|
||||
if not selection:
|
||||
return
|
||||
card_id = int(selection[0])
|
||||
|
||||
# Check for duplicates
|
||||
if card_id in self.deck_slots:
|
||||
messagebox.showinfo("Duplicate Card", "This card is already in the deck.")
|
||||
return
|
||||
|
||||
# Find empty slot
|
||||
for i in range(6):
|
||||
if self.deck_slots[i] is None:
|
||||
add_card_to_deck(self.current_deck_id, card_id, i, 50)
|
||||
self.load_deck()
|
||||
return
|
||||
|
||||
messagebox.showinfo("Deck Full", "Remove a card first to add a new one.")
|
||||
|
||||
def remove_from_slot(self, index):
|
||||
if self.current_deck_id and self.deck_slots[index]:
|
||||
remove_card_from_deck(self.current_deck_id, index)
|
||||
self.deck_slots[index] = None
|
||||
self.card_slots[index].reset()
|
||||
self.update_deck_count()
|
||||
self.update_effects_breakdown()
|
||||
|
||||
def update_deck_count(self):
|
||||
"""Update the X/6 cards display"""
|
||||
count = sum(1 for slot in self.deck_slots if slot is not None)
|
||||
self.deck_count_label.config(text=f"{count}/6 cards")
|
||||
|
||||
def on_slot_level_changed(self, index, new_level):
|
||||
if self.current_deck_id and self.deck_slots[index]:
|
||||
card_id = self.deck_slots[index]
|
||||
add_card_to_deck(self.current_deck_id, card_id, index, new_level)
|
||||
self.update_effects_breakdown()
|
||||
|
||||
def update_effects_breakdown(self):
|
||||
for item in self.effects_tree.get_children():
|
||||
self.effects_tree.delete(item)
|
||||
|
||||
# Clear Unique Text
|
||||
self.unique_text.config(state=tk.NORMAL)
|
||||
self.unique_text.delete('1.0', tk.END)
|
||||
|
||||
if not self.current_deck_id:
|
||||
self.unique_text.insert(tk.END, "No deck selected")
|
||||
self.unique_text.config(state=tk.DISABLED)
|
||||
return
|
||||
|
||||
# Prepare data for calculation
|
||||
card_info = []
|
||||
for i in range(6):
|
||||
if self.deck_slots[i]:
|
||||
level = int(self.card_slots[i].level_var.get())
|
||||
card_info.append((self.deck_slots[i], level))
|
||||
else:
|
||||
card_info.append(None)
|
||||
|
||||
# Gather effects
|
||||
all_effects = {}
|
||||
unique_effects_list = []
|
||||
|
||||
for i, info in enumerate(card_info):
|
||||
if info:
|
||||
card_id, level = info
|
||||
card_name = self.card_slots[i].name_label.cget("text")
|
||||
|
||||
effects = get_effects_at_level(card_id, level)
|
||||
for name, value in effects:
|
||||
if name == "Unique Effect":
|
||||
unique_effects_list.append(f"• {card_name}: {value}")
|
||||
continue
|
||||
|
||||
if name not in all_effects:
|
||||
all_effects[name] = [''] * 6
|
||||
all_effects[name][i] = value
|
||||
|
||||
# Configure tags
|
||||
self.unique_text.tag_configure('card_name', foreground=ACCENT_PRIMARY)
|
||||
|
||||
# Fill Unique Effects
|
||||
if unique_effects_list:
|
||||
self.unique_text.insert(tk.END, "\n".join(unique_effects_list))
|
||||
else:
|
||||
self.unique_text.insert(tk.END, "No unique effects in this deck", 'card_name')
|
||||
self.unique_text.config(state=tk.DISABLED)
|
||||
|
||||
# Sum totals
|
||||
for effect_name, values in sorted(all_effects.items()):
|
||||
total = 0
|
||||
is_percent = False
|
||||
for v in values:
|
||||
if v:
|
||||
if '%' in str(v): is_percent = True
|
||||
try:
|
||||
total += float(str(v).replace('%','').replace('+',''))
|
||||
except: pass
|
||||
|
||||
total_str = f"{total:.0f}%" if is_percent else (f"+{total:.0f}" if total > 0 else str(int(total)))
|
||||
row_vals = [effect_name, total_str] + values
|
||||
self.effects_tree.insert('', tk.END, values=row_vals)
|
||||
|
||||
import tkinter.simpledialog
|
||||
Reference in New Issue
Block a user